3D- Final Project




I am working fixing this little guy, Tachikoma. 😀  I am worried that I have too many polygon in the wire-frame. Also, I kind of don’t know what to do with the material. I want some metallic looking but I don’t know exactly how to set it up in Maya Hyper-shade. Any suggestions will be greatly appreciated 😀





One thought on “3D- Final Project

  1. kloud94 says:

    Your wireframe should show your model before you’ve smoothed anything. You want to show that you can build a low-poly model with clean lines that can be smoothed into nice higher-poly model if needed. Your non-wireframe will show the smoothed model.
    If you’re looking for a metallic shader you could try mi_car_paint or mi_metallic_paint, they’ll give it a shine but be less reflective. And just play around with the different attributes. Good luck!

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